Katherine Isbister is a professor of Computational Media at the University of California, Santa Cruz. She is also the author of How Games Move Us: Emotion by Design (MIT Press, 2016).
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27:23
Science Friday’s Second Life: The Voyage Home
A decade ago, Science Friday helped build—and abandoned—our Second Life community. What happened next?
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4:20
Can You Fidget Away Your Anxiety?
Fidget spinners and other widgets can help you focus, but they can also distract.
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25:51
How Games Move Us
Some of today’s video games are pushing players into new emotional territory, engaging complex feelings like complicity, empathy, and grief.
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‘Sackboy’ Solidarity: An Emotional Gaming Experience
Gamers playing “Little Big Planet” engage in a friendly and comical shared emotional experience.
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19:12
Can Gaming Make Us More Social?
NYU’s Katherine Isbister imagines a future where technology connects us to other people, not avatars.
 
					
					
				 
					
					
				 
					
					
				 
					
					
				